
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/">
  <dc:format>application/pdfStr. 9-23</dc:format>
  <dc:format>342312 bytes</dc:format>
  <dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/legalcode</dc:rights>
  <dc:date>2023</dc:date>
  <dc:type>info:eu-repo/semantics/article</dc:type>
  <dc:title xml:lang="eng">The Motivation for Using the Social Media Platform TikTok from the Perspective of the Uses and Gratifications Theory</dc:title>
  <dc:description xml:lang="eng">Media Studies and Applied Ethics Vol. 4, No 2, 2023, str. 9–23.</dc:description>
  <dc:description xml:lang="eng">The way we communicate on a daily basis has changed significantly since the turn
of the 21st century. Besides communication platforms, social media has become the
leading generator of opinions, ideas, thoughts, and emotions, especially among younger
populations. The circumstances of the COVID-19 pandemic further stimulated the
popularity of certain social media platforms, with TikTok being at the forefront (Fratila,
2021; Kennedy, 2020). Previous research has shown a wide range of motivational factors
for using the TikTok social media platform, including entertainment, which is the most
prominent, followed by social interaction and connection. Additionally, social media is
often used for leisure, self-expression, archiving, escapism, learning new skills, following
celebrities and influencers, trends, and more (Berthon et al., 2008; Muntinga et al., 2011;
Omar &amp; Dequan, 2020; Yaqi, Lee &amp; Liu, 2021; Khairul Nuzuli, 2022). The theoretical
framework of the study is based on the Uses and Gratifications approach, which will
be used to interpret the results. The aim is to examine which gratifications drive the use
of TikTok. The sample consists of 135 students from the Faculty of Philosophy at the
University of Niš. The data collection method used is a questionnaire. The questionnaire
includes items that were developed and used by Omar &amp; Dequan, (2020) and Khairul
Nuzuli, (2022), covering five categories of motives: information, personal identity,
interaction and social integration, entertainment, and self-expression. </dc:description>
  <dc:language>eng</dc:language>
  <dc:creator id="https://orcid.org/0000-0003-3612-1659 https://plus.cobiss.net/cobiss/sr/sr/conor/60789257">Stamenković, Ivana</dc:creator>
  <dc:creator id="https://orcid.org/0000-0002-0549-7808 https://plus.cobiss.net/cobiss/sr/sr/conor/17324903">Mitrović, Marta</dc:creator>
  <dc:identifier>https://phaidrani.ni.ac.rs/o:2194</dc:identifier>
  <dc:identifier>doi:10.46630/msae.2.2023.02</dc:identifier>
  <dc:identifier>ISSN: 2683-5355</dc:identifier>
  <dc:publisher>Filozofski fakultet u Nišu</dc:publisher>
  <dc:subject xml:lang="eng">OSNO - Opšta sistematizacija naučnih oblasti, Sociologija komunikacije</dc:subject>
  <dc:subject xml:lang="srp">OSNO - Opšta sistematizacija naučnih oblasti, Sociologija komunikacije</dc:subject>
  <dc:subject xml:lang="eng"> social media, TikTok, usage motives, uses and gratification, youth</dc:subject>
  <dc:subject xml:lang="srp">društvene mreže, tikotok, motivi upotrebe, korist i zadovoljstvo, mladi</dc:subject>
</oai_dc:dc>
